Celebrate the 30th Anniversary of the iconic Street Fighter franchise with the Street Fighter 30th Anniversary Collection on PlayStation 4, Xbox One, Nintendo Switch and Windows PC, releasing in May 2018. This all-in-one package highlights the series’ past in an anthology of 12 classic titles, plus loads of archival documents, music and history.
Complete Your Collection
Pre-Order SF30th Anniversary Collection on Xbox One, PlayStation 4 or Steam and receive a free digital copy of Ultra Street Fighter IV! You will receive your copy on or after May 29, 2018, depending on your chosen platform. Choose a platform below:
Street Fighter (1987)
The original Street Fighter was undoubtedly a pioneer and crucial to the series’ ongoing success. It was arguably the first fighting game to use special command-based techniques, such as quarter circle movements and button combos. The game’s three punch buttons and three kick buttons, all representing various strengths, helped set the stage for every subsequent Street Fighter.
Street Fighter II: The World Warrior (1991)
The smash hit that became a global phenomenon. The number of special moves and regular attacks, as well as overall play control, dramatically increased from the original game. Players could “cancel” their attacks by performing another move during the first move’s animation, allowing for combinations of basic and special moves. Numerous world-famous characters debuted here, including Chun-Li, Guile and M. Bison.
Street Fighter II’: Champion Edition (1992)
Finally, players could take control of M. Bison, Sagat, Vega and Balrog – the villainous bosses of the original SFII. Players could now also engage in “mirror matches” such as Ryu vs Ryu or Zangief vs Zangief. Other changes include battle balance adjustments and alternate color schemes for characters’ second costume.
Street Fighter II’: Hyper Fighting (1992)
Hyper Fighting took the exciting enhancements of CE and added faster play speed, updated character balance and new special moves for some of the cast. Each character also receives a new default color. This is also the debut of Chun-Li’s fireball attack, the Kikoken!
Super Street Fighter II (1993)
This hefty upgrade adds four new playable characters – Cammy, Fei Long, T. Hawk and Dee Jay – plus numerous changes across the board. Every stage, character portrait and sound has been changed, making SSFII feel like a brand new game. A new “scoring” system was also introduced, tracking and rewarding first attacks, reversals and combos. Like alternate colors? Super SFII offered eight choices per character!
Super Street Fighter II Turbo (1994)
SSFIIT is perhaps the longest-running game still in active tournament play thanks to several adjustments. The speed of Hyper Fighting returned alongside updated gameplay balance, but the biggest addition may have been Super Combos. These devastating attacks were challenging to perform, but if used wisely, could turn the tide of battle.
Street Fighter Alpha (1995)
Though it released after Street Fighter II, the Alpha series turns back the clock to a pre-SFII period and looks at the events that followed the original Street Fighter. This look back is accompanied by an all-new anime-inspired aesthetic and new gameplay elements, such as air blocking and Alpha Counters.
Street Fighter Alpha 2 (1996)
Alpha 2 adds even more characters to the mix, including the debut of Sakura and the main-roster debut of Akuma. Custom Combos allow players to string normal and special moves together for impressive, unique attacks.
Street Fighter Alpha 3 (1998)
New stages, new music and new characters make Alpha 3 the most robust entry in this spin-off series. Players can choose among three “Ism” meters that give characters different abilities once the gauge has been filled.
Street Fighter III: New Generation (1997)
Ryu and Ken return, but everything else in SFIII lives up to the “New Generation” subtitle. The cast, stages, music and villains are all brand new and lavishly animated with detailed 2D sprites. Numerous changes to the battle system – such as the introduction of Super Arts and the ability to parry incoming attacks – make this an entirely fresh experience.
Street Fighter III: 2nd Impact (1997)
This re-imagining of New Generation adds two new fighters – Urien and Hugo – as well as EX Moves, which would later appear in both SFIV and SFV. These powered-up versions of special moves require you to build up and use some of your Super Art gauge, but offer more offensive options and/or damage potential.
Street Fighter III: 3rd Strike (1999)
Often considered the pinnacle of fighting games, 3rd Strike offers a demanding, deep and ultimately rewarding gameplay experience. Chun-Li joins Ryu, Ken and Akuma to create a roster of 19 nuanced fighters, while a brand-new dance & hip-hop-infused soundtrack provides an all-new sound for the series.
This collection includes online-enabled versions of Street Fighter II: Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike. While playing these four titles online, players can recreate the classic arcade gaming experience by battling the CPU whilst waiting for online opponents. Put your skills to the test and climb global leaderboards, one for each online title!
Fans of the series can also enjoy diving into the past 30 years of Street Fighter history with rich character bios, a huge Museum Mode including never before seen art and interactive timeline, and listen to tracks in the Music Player.