Continuing the tradition of being a genre leader, the pinnacle of fighting games can be found in this mode. With a highly evolved combat system, experience the stunning innovation for yourself. All of the modes found in Street Fighter V can now be found in Fighting Ground.

DRIVE SYSTEM

BATTLE SYSTEM DESIGN

Simpler controls will let you improve your offense and defense. With good timing you can unleash attacks with flashy visuals, allowing you to experience the thrill of the fight even more.

DRIVE GAUGE

The engine that powers the Drive System is available as soon as the round begins, allowing you to fight to your liking. If you spend your entire Drive Gauge, you'll enter a burnout state with big disadvantages, but it also replenishes automatically, making meter management a key to the fight. Understanding the system in-depth, including when to be conservative and when to gamble, allows for deep, high-level battles.

DRIVE SYSTEM MOVES

Drive Gauge Cost×1

A powerful strike that can absorb an opponent’s incoming attack.
Perform this on an opponent backed into the corner to induce a wall splat, even if they block the attack.

  • +

Drive Gauge CostConsumption

Automatically repel an opponent’s attack and replenish Drive when performed successfully. Perform a Perfect Parry by parrying just before an opponent’s attack hits you.

*Hold down

  • +

Drive Gauge Cost×2

Press two of the same button type instead of one when performing a special move to turn it into an Overdrive Art. These are the same attacks as EX Special Moves in past games.

*Ex. When Ryu performs an Overdrive Hadoken

  • ex. + +
  • +

Drive Gauge Cost×1 or ×3

Perform a quick rush forward from a Drive Parry or a cancelable normal attack.
Drive Rush from a parry costs 1 Drive Stock, while Drive Rush from a normal attack costs 3 Drive Stocks.

*From a Drive Parry stance or from a cancelable normal attack

Drive Gauge Cost×2

Perform a counterattack while blocking an opponent’s attack.
The damage is low but can help you out of tight situations when you’re being pressured.

*While blocking

  • + +
  • +

CONTROL TYPE

Street Fighter 6 offers a new control mode to play without the need to remember difficult command inputs, allowing players to enjoy the flow of battle. Players who are delving into the world of Street Fighter for the first time, or those who haven't touched a fighting game in years, can jump right into the fray. Of course, the traditional control type of the series is still available for players who enjoy it.

Modern Control Type

  • PlayStation
  • Xbox / PC
Allows you to perform special attacks with simple button combinations.
Designed for players who want to fight without memorizing and practicing special move button combinations first.

= Hold down the button

  • Throw
  • Assist
    + Attack RepeatedlyAssisted Combo
  • Drive Impact
  • Drive Parry
  • Light Attack
  • Special Move
  • Medium Attack
  • Heavy Attack
  • CONTROLLER
  • COMMAND
  • Hadoken with a single button!

    Hadoken

  • Press left, down, or right and press the “Special Move” button to unleash a variety of special moves easily!

    +

    Tatsumaki Senpu-kyaku

    +

    +

    +

    +

    Shoryuken

    +

    High Blade Kick
  • Super Arts can also be performed easily!

    or + + Heavy

    Shinku Hadoken

    + + Heavy

    Shin Hashogeki

    + + Heavy

    Shin Shoryuken
  • Assisted Combos! A New Wrinkle for the Modern Control Type Press the Assist button and an Attack button to unleash a flurry of attacks!

    =Hold down the button

    Assisted Combo 1 Light Light
    Assisted Combo 2 Medium Medium Medium
    Assisted Combo 3 Heavy Heavy Heavy Heavy

    Classic Control Type

    • PlayStation
    • Xbox / PC
    The traditional 6 button layout that needs no introduction.
    The standard control type for the series. Effective at high level play where complete control over your character is a must. Players can freely customize their button layout, allowing for a wide range of fighting styles.
    • Heavy Kick
      + Drive Impact
    • Heavy Punch
    • Light Punch
    • Medium Punch
    • Light Kick
      + Throw
    • Medium Kick
      + Drive Parry
    • CONTROLLER
    • COMMAND
      • +

      Hadoken

      • +

      Tatsumaki Senpu-kyaku

      • +

      Shoryuken

      • +

      High Blade Kick

    REAL TIME COMMENTARY

    The commentators featured on the official Capcom Pro Tour will commentate on your battles in real time. Get the pro player tournament experience as they comment on everything that happens during the fight. The commentators will also get more and more excited as the match heats up, and also deliver easy-to-understand explanations of the game, making it a great learning tool for beginners.
    More commentators to be announced!

    Commentators

    • Aru/ Japanese

      Aru/ Japanese

      An eSports broadcasting pioneer with over 20 years of MC and commentary experience. Commentates on official Street Fighter events not just in Japan, but around the world. Currently works in Japan as an entertainer, appearing on TV shows, interviews, radio, and streams.
      Aru is keen to what's happening around the world and often imitates the catchphrases of other commentators from other countries, developing a strong bond with them. In the past he was known as a talented fighting game competitor and still keeps his competitive edge sharp.

    • Jeremy "Vicious" Lopez/ English

      Jeremy "Vicious" Lopez/ English

      As a lifetime Street Fighter fan, Jeremy “Vicious” Lopez has turned his passion for the game into a career, currently hosting and doing commentary for Street Fighter League as well as the Capcom Pro Tour. Vicious has also been known to step in for Sagat as his stunt double from time-to-time as they are nearly identical. Based out in Southern California, Vicious is an active streamer, commentator, and overall entertainer who always brings the energy no matter what the event.